I did so much of Amara's world that I think it was only natural that I got to realise her Jaeger. In this instance, there was a rough 3D model in existence and some rough concepts, but I was tasked with refining and to do my best to resolve the mechanics of how it might work. It was still an honour to be contributing to the works of such brilliant artists as Evan Whitefield, Stephen Zavala and Mark Yang. Hence, while it might be assumed I had the chance to design the Kaijus, they were all done by the time I had arrived. The thing about this project is that it had been gestating for such a long time that by the time I was attached to it, a large chunk of the concept art and design work had already been roughed out or completed (mostly by ILM). He shared a number of concepts to his Facebook page, check it out: Today, we're thrilled to share some concept art created by our good friend Dane Hallett! Dane was responsible for perfecting the design of the film's new Jaeger Scrapper. Now that Pacific Rim Uprising has hit theaters, as with most films, concept artwork from its pre-production phase is beginning to hit the web.
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